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I would say that the majority of my time in the game has been spent wandering this area, collecting Pokémon, chatting with the NPCs and buying rewards from them and doing Dynamax raids. Dynamax raids are a fun addition to the wild area and can reap large rewards, including different candies and other game-enhancing benefits. For those that don’t know, the game is composed of two core areas.

The Max Raid battles are a truly new take on the series’ tried and true gameplay and scratch a cooperative multiplayer itch that Pokemon has never been able to prior. It’s also nice that any Pokemon can Dynamax, so it isn’t limited like Mega Evolutions. It is worth noting that a middle ground is found between Dynamaxing and Mega Evolution with Gigantamax forms, which only certain Pokemon can do. If you’ve run into or caught a Pokemon before in Sword and Shield, you can also see information about them at the tap of a button in battle. This is great for newer players who need to get familiar with all of the Pokemon that made it into the game as well as the returning players who haven’t memorized the types of Galar’s new Pokemon yet.

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One track that I found to be particularly awesome was the gym trainer theme which made the battles against them feel like a real epic stadium match. Sound is also used to great effect in Dynamax battles and makes these Pokemon really feel imposing and their visually impressive attacks very impactful. We’ve come a long way from pixelated Pokemon and NPC critters of the first Pokemon games.

  • Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through.
  • In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe.
  • Sign in with a separate Xbox account through “Switch Profile” or create one before Find out more. Both 32 bit and 64 bit versions of Internet Explorer 11 available to download here. logging in.
  • Such fortification pieces can be edited to add things like windows or doors.
  • The materials used have different durability properties and can be updated to stronger variants using more materials of the same type.

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A personal favorite of mine is the gym theme, which is absolutely exhilarating when it hits its climax. Even though other aspects of Pokemon Sword and Shield’s presentation falter, the soundtrack is one thing that stays stalwart. Obviously, Pokemon Sword doesn’t do anything to shake the typical Pokemon formula to its core; in fact, it even strips some stuff away like Mega Evolutions and Z-Moves. Its replacement for those features being MIA is Dyanmaxing, which also plays an important role in the story and postgame, to mixed results.

Despite that, I’m very glad that the 3D transition of newer games retained the recognizable personality that exudes a great sense of nostalgia for older players among us. The new region is very well crafted and really makes you feel like you are visiting a small version of the United Kingdom, both in terms of locations and dialogue. The cities, in particular, look great and are very distinct from one another to fit with the theme of the Pokemon type that will be encountered in the local gym. The endgame does provide you with a bit more with both raid battles in which you can participate with other players, tower challenges and, of course, online battles against other players. While creating your perfect team for online play still takes time, you can now train specific stats and even change the nature of a Pokemon.

While the fact that all Pokemon gain experience after a battle is a bit divisive, it actually makes grinding more palatable and encourages catching Pokemon more so than earlier entries in the series. Pokémon Sword players will earn Grass, Water, Fire, Fighting, Fairy, Rock, Dark, and Dragon badges, in that order. While Shield players will battle for Grass, Water, Fire, Ghost, Fairy, Ice, Dark, and Dragon badges, in that particular order. While this only makes a small difference, it means that big fans have a reason to play both games.

This is great because not only does it reduce the grind of capturing the perfect Pokemon, but it also makes your starting team able to become viable for online play if you invest the time in training them. Sword & Shield takes some of the best aspects of previous Pokemon games for a wholly satisfying hybrid – at least in terms of the catching game. The first, great thing, is that the game allows you to skip cutscenes and the long-winded tutorial to quickly get into the meat of things. This will be your standard fare of traveling from location to location, battling trainers and scouring the tall grass to capture new Pokemon. Luckily, here you can actually see the Pokemon going through the grass, enabling you not only to pick and choose your battles but avoid them altogether.

One is the more traditional ‘routes’ that you need to follow defeating gyms and gym leaders along the way. The other is the wild area, which is a free-roaming area inhabited by all manner of Pokémon, people and hidden treasures. The sports-esque approach to Pokemon battles is a great take and fits into the British theming well, and it’s all accentuated by a truly amazing soundtrack. Even in more lackluster moments of the game, the music was consistently enough to motivate me.

The biggest reason why this game is so addictive is that it strays away from the repetitive nature of the previous games, without feeling too different. Sure, I reviewed Pokémon Let’s GO, but that doesn’t really count now does it. I never finished Black and White and I never properly played a Pokémon game after that. I like the games and always look forward to hearing about them, but I don’t have the time to dedicate to them anymore and they’ve increasingly seemed like the same game with a palette swap.